Posted by Karan Parmar | September 24, 2025

Welcome to the ultimate PC optimization guide for Silent Hill f. Whether you’re running the game on a high-end rig or a mid-range system, this guide is designed to help you get the best performance without sacrificing visual quality. We’ll cover settings adjustments, performance tweaks, and practical tips that make the game run smoother, reduce stuttering, and keep your frame rates steady. Every recommendation comes from hands-on testing, so you’ll know what actually makes a difference and what’s just cosmetic.

Tested On:

  • Processor: Intel Core i5-13600K (6 P-cores + 8 E-cores @ 5.1 GHz)
  • Graphics Card: RTX 3060 Ti, RTX 4060, RTX 5050, RTX 3060
  • Memory: 32GB DDR5 (2×16GB, 6000MHz)
  • Storage: Crucial P3 Plus NVMe M.2 SSD, 1TB (Up to 5000 MB/s)
  • Tested Resolutions: 1080p (FHD) & 1440p (QHD)
Graphics Card (GPU)1080p (Native)1080p
(DLSS 4 Quality)
1440p (Native)1440p
(DLSS 4 Balanced)
RTX 5050 8GB 36 fps55 fps29 fps44 fps
RTX 4060 8GB40 fps 56 fps30 fps46 fps
RTX 3060 TI 8GB44 fps59 fps35 fps50 fps
RTX 3060 12GB34 fps48 fps28 fps39 fps
Graphics Card (GPU)1080p (Native)1080p
(DLSS 4 Quality)
1440p (Native)1440p
(DLSS 4 Balanced)
RTX 5050 8GB 75 fps96 fps50 fps78 fps
RTX 4060 8GB78 fps 101 fps52 fps80 fps
RTX 3060 TI 8GB85 fps106 fps58 fps82 fps
RTX 3060 12GB68 fps88 fps47 fps67 fps

FPS & Visual Fidelity Comparison:

Graphics SettingsUltraOptimizedReason
Indirect LightingLumen EpicLumen HighSmall FPS Boost, Minor Quality Loss
ReflectionsLumen EpicLumen HighSmall FPS Boost, Minor Quality Loss
Shadow QualityVery HighMediumBig FPS Boost, Minor Quality Loss at Distance
Texture QualityVery HighVery HighDepends on Your GPU VRAM
Shader QualityVery HighLowExtremely Demanding, No Change in Visuals
Visual Effects QualityVery HighHighSmall FPS Boost, Minor Quality Loss
Post Processing QualityVery HighVery HighNo Major Impact
View Distance QualityVery HighVery HighNo Major Impact
Anti-AliasingTAADLSSProvides Best Image Quality
Anti-Aliasing QualityQuality Mode (1080p)
Balanced Mode (1440p)
Performance Mode (2160p)
Provides Sharper Visuals & Higher Framerate
Motion BlurONOFFClearer Image, No Unnecessary Blur
  • Being a UE5 game, Silent Hill f is surprisingly well-optimized compared to most recently released titles on the engine. On low- to mid-range GPUs, hitting a stable 60 FPS at Ultra settings isn’t possible natively, but with my optimized settings, the game runs flawlessly.
  • I tested performance across three different locations: town, forest, and open field. The town is the least demanding area thanks to minimal vegetation, providing high frame rates even on modest hardware. Forest and open-field areas are far more demanding, and framerates can dip below 60. But, with my recommended tweaks, performance stays stable with no noticeable drops.
  • The game still experiences traversal stutters, which appear occasionally when entering new areas or when new objects load on-screen. These stutters are unavoidable and cannot be fully eliminated.
  • One of the most demanding settings is Shader Quality, and it has almost no impact on visuals. Ultra or Low looks virtually identical, but the performance cost is significant. After hours of testing, I found that Shader Quality mainly affects vegetation movement. Low makes trees and grass almost completely static, while higher settings add subtle, realistic motion. The difference is so minor that it’s barely noticeable during gameplay, so I strongly recommend keeping this setting on Low.
  • VRAM management is solid, with no memory leaks detected. For cards with 8GB VRAM, I recommend using High textures at 1080p and Medium textures at 1440p to prevent micro-stuttering, which can occur if the GPU’s VRAM limit is exceeded.
  • The game doesn’t support frame generation, but it still runs very well at native resolution. With DLSS 4 upscaling, framerates can easily exceed 100 FPS, and adding frame generation in the future would make gameplay even smoother, especially on high-refresh-rate monitors.
  • The game allows Lumen to be turned off, which can significantly boost framerate. Keep in mind that disabling Lumen removes all dynamic lighting and shadows, leaving environments looking flat and lifeless. It’s a last-resort option for low-end systems, but it’s good to have the flexibility.

Watching how settings affect performance is often more useful than just reading numbers. That’s why I’ve recorded a full benchmark of Silent Hill f, showing exactly how my optimized settings run on different GPUs. If you want to know how the game will look and perform on your hardware, this video gives you a clear side-by-side view to help you pick the right setup.

Silent Hill f delivers a solid balance between visuals and performance, proving that UE5 games can run well even without extreme hardware. The game’s lighting, atmosphere, and subtle environmental details shine, and with a few key adjustments, you can enjoy the experience without worrying about constant dips or stutters. While it still has minor quirks like occasional area-loading stutters and subtle micro-hitches on VRAM-limited setups, these don’t take away from the overall experience. It’s an immersive and polished title that rewards careful tuning. Even on mid-range rigs, it offers a satisfying, atmospheric experience that feels much more fluid and refined than its UE5 peers.

You can purchase Silent Hill f from the following official platforms:

Uncover the horrors lurking beneath the surface and face your deepest fears in this chilling new chapter of Silent Hill.

© Karan Benchmarks. All rights reserved.