Silent Hill f – PC Optimization Guide

Posted by Karan Parmar | September 24, 2025
Welcome to the ultimate PC optimization guide for Silent Hill f. Whether you’re running the game on a high-end rig or a mid-range system, this guide is designed to help you get the best performance without sacrificing visual quality. We’ll cover settings adjustments, performance tweaks, and practical tips that make the game run smoother, reduce stuttering, and keep your frame rates steady. Every recommendation comes from hands-on testing, so you’ll know what actually makes a difference and what’s just cosmetic.
Hardware & Performance
Tested On:
- Processor: Intel Core i5-13600K (6 P-cores + 8 E-cores @ 5.1 GHz)
- Graphics Card: RTX 3060 Ti, RTX 4060, RTX 5050, RTX 3060
- Memory: 32GB DDR5 (2×16GB, 6000MHz)
- Storage: Crucial P3 Plus NVMe M.2 SSD, 1TB (Up to 5000 MB/s)
- Tested Resolutions: 1080p (FHD) & 1440p (QHD)
Performance Results For Ultra Settings:
| Graphics Card (GPU) | 1080p (Native) | 1080p (DLSS 4 Quality) | 1440p (Native) | 1440p (DLSS 4 Balanced) |
| RTX 5050 8GB | 36 fps | 55 fps | 29 fps | 44 fps |
| RTX 4060 8GB | 40 fps | 56 fps | 30 fps | 46 fps |
| RTX 3060 TI 8GB | 44 fps | 59 fps | 35 fps | 50 fps |
| RTX 3060 12GB | 34 fps | 48 fps | 28 fps | 39 fps |
Performance Results For Optimized Settings:
| Graphics Card (GPU) | 1080p (Native) | 1080p (DLSS 4 Quality) | 1440p (Native) | 1440p (DLSS 4 Balanced) |
| RTX 5050 8GB | 75 fps | 96 fps | 50 fps | 78 fps |
| RTX 4060 8GB | 78 fps | 101 fps | 52 fps | 80 fps |
| RTX 3060 TI 8GB | 85 fps | 106 fps | 58 fps | 82 fps |
| RTX 3060 12GB | 68 fps | 88 fps | 47 fps | 67 fps |
Ultra vs Optimized – Comparison
FPS & Visual Fidelity Comparison:
My Optimized Settings For PC
| Graphics Settings | Ultra | Optimized | Reason |
| Indirect Lighting | Lumen Epic | Lumen High | Small FPS Boost, Minor Quality Loss |
| Reflections | Lumen Epic | Lumen High | Small FPS Boost, Minor Quality Loss |
| Shadow Quality | Very High | Medium | Big FPS Boost, Minor Quality Loss at Distance |
| Texture Quality | Very High | Very High | Depends on Your GPU VRAM |
| Shader Quality | Very High | Low | Extremely Demanding, No Change in Visuals |
| Visual Effects Quality | Very High | High | Small FPS Boost, Minor Quality Loss |
| Post Processing Quality | Very High | Very High | No Major Impact |
| View Distance Quality | Very High | Very High | No Major Impact |
| Anti-Aliasing | TAA | DLSS | Provides Best Image Quality |
| Anti-Aliasing Quality | – | Quality Mode (1080p) Balanced Mode (1440p) Performance Mode (2160p) | Provides Sharper Visuals & Higher Framerate |
| Motion Blur | ON | OFF | Clearer Image, No Unnecessary Blur |
Performance Insights
- Being a UE5 game, Silent Hill f is surprisingly well-optimized compared to most recently released titles on the engine. On low- to mid-range GPUs, hitting a stable 60 FPS at Ultra settings isn’t possible natively, but with my optimized settings, the game runs flawlessly.
- I tested performance across three different locations: town, forest, and open field. The town is the least demanding area thanks to minimal vegetation, providing high frame rates even on modest hardware. Forest and open-field areas are far more demanding, and framerates can dip below 60. But, with my recommended tweaks, performance stays stable with no noticeable drops.
- The game still experiences traversal stutters, which appear occasionally when entering new areas or when new objects load on-screen. These stutters are unavoidable and cannot be fully eliminated.
- One of the most demanding settings is Shader Quality, and it has almost no impact on visuals. Ultra or Low looks virtually identical, but the performance cost is significant. After hours of testing, I found that Shader Quality mainly affects vegetation movement. Low makes trees and grass almost completely static, while higher settings add subtle, realistic motion. The difference is so minor that it’s barely noticeable during gameplay, so I strongly recommend keeping this setting on Low.
- VRAM management is solid, with no memory leaks detected. For cards with 8GB VRAM, I recommend using High textures at 1080p and Medium textures at 1440p to prevent micro-stuttering, which can occur if the GPU’s VRAM limit is exceeded.
- The game doesn’t support frame generation, but it still runs very well at native resolution. With DLSS 4 upscaling, framerates can easily exceed 100 FPS, and adding frame generation in the future would make gameplay even smoother, especially on high-refresh-rate monitors.
- The game allows Lumen to be turned off, which can significantly boost framerate. Keep in mind that disabling Lumen removes all dynamic lighting and shadows, leaving environments looking flat and lifeless. It’s a last-resort option for low-end systems, but it’s good to have the flexibility.
Optimized Settings Showcase
Watching how settings affect performance is often more useful than just reading numbers. That’s why I’ve recorded a full benchmark of Silent Hill f, showing exactly how my optimized settings run on different GPUs. If you want to know how the game will look and perform on your hardware, this video gives you a clear side-by-side view to help you pick the right setup.
Final Thoughts
Silent Hill f delivers a solid balance between visuals and performance, proving that UE5 games can run well even without extreme hardware. The game’s lighting, atmosphere, and subtle environmental details shine, and with a few key adjustments, you can enjoy the experience without worrying about constant dips or stutters. While it still has minor quirks like occasional area-loading stutters and subtle micro-hitches on VRAM-limited setups, these don’t take away from the overall experience. It’s an immersive and polished title that rewards careful tuning. Even on mid-range rigs, it offers a satisfying, atmospheric experience that feels much more fluid and refined than its UE5 peers.
Buy the Game
You can purchase Silent Hill f from the following official platforms:
Uncover the horrors lurking beneath the surface and face your deepest fears in this chilling new chapter of Silent Hill.
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